Your faction's leadership type can be changed every 20 turns, with each leadership type providing significant bonuses and occasionally penalties in both city and faction-wide stats. However, in order to change your leadership type, you will need a certain amount of Liberty, Pragmatism, or Authority. Each type of leadership requires a different investment of this sub-stat. Choosing the same leadership type as another faction will give a bonus of 4 Respect, whereas having a different leadership type from another faction will give a penalty of -3 respect.
||None||None||Relying on bureaucracy across all areas of society makes for generally competent albeit not flawless leadership that just works, at least most of the time.|
||2 Liberty||None||Focuses on the individuality of our citizens allows them to flourish and follow their own path, for better or worse.|
|None||Controlling our citizens through punishment and fear means they will be less inclined to step out of line, though this doesn't necessarily work with everyone.|
|Greatly rewarding those who further advance our society motivates our brightest minds to be much more productive, even if it means those who aren't quite bright enough will be left out.|
||3 Pragmatism||Pragmatic Thinkers (Tech)||Rewarding citizens who have a clear vision of what their place in society generally means they will perform their tasks better and feel more fulfilled.|
|Enlightenment (Exclusive Tech: only 'availble' to factions who select it during faction creation)||A truly enlightened leadership means being able to attract, convince, and even convert your foes and even your own people.|
||4 Liberty||Utopia (Tech)||Focusing on the beauty of life and individual happiness usually translates into a truly prosper and harmonious society.|